📖 OPEN THE EXTENDED RUN GUIDE (Arroyo → Navarro, step by step) ▶
Get from Arroyo to Navarro and out again wearing Advanced Power Armor — before the wasteland kills you. The single obstacle that matters is the Enclave patrols (and deathclaws) roaming the far southwest: power armor, Gauss rifles, instant death to a low-level puncher. This build is tuned around one number — Outdoorsman — so you avoid those encounters entirely and never have to fight them.
You already know Navarro's spot from a prior run, so you steer straight there from memory. ST is dumped to 4 on purpose; the stolen APA (+4 ST) restores it to 8 and turns you into a tank.
Total = 48 points. ST dumped to 4 — APA's +4 restores it to 8 (also clearing Slayer's ST gate later).
| Stat | Val | Why |
|---|---|---|
| ST | 4 | Dumped; APA +4 → 8 (PA +3 → 7) |
| PE | 6 | Feeds Cautious Nature; Awareness/Better Crit later |
| EN | 8 | Big Outdoorsman base + HP to survive a caught patrol |
| CH | 2 | Solo — companions trip encounters & break Sneak |
| IN | 10 | 20 skill pts/lvl + max Outdoorsman base |
| AG | 10 | Sneak, AP to flee the encounter map, combat later |
| LK | 8 | Special encounters & crit table — trimmed to fund EN/IN |
85 lb carry (ST 4 + Small Frame) is feeble until the armor lands — travel light.
On the world map every travel tick can roll a random encounter; a high Outdoorsman gives you a check to slip away before it loads. The Navarro approach is dense with Enclave patrols and deathclaws, so you want Outdoorsman as close to the ceiling as possible before you head southwest. Stack it like this:
| Source | Effect |
|---|---|
| Tag Outdoorsman | +20% now, and every skill point counts double |
| Scout Handbook (Klamath) | Free permanent Outdoorsman — read it early, before the skill passes the book cutoff (~91%) or it's wasted |
| Skill points | 20/level — dump into Outdoorsman first, Sneak second |
| Survivalist perk (L3) | +25% Outdoorsman — needs EN 6, IN 6, Outdoorsman 40% (all easy here) |
| Ranger perk (L6) | +15% Outdoorsman |
| Cautious Nature perk (L3) | +3 PE in encounters — if one does trigger, enemies spawn farther, so you can run off the map edge |
| Pathfinder perk (L6) | −25% travel time = fewer encounter rolls total |
Extra safety on the road: travel along roads where possible (fewer rolls), grab the Highwayman car if you can (faster travel = fewer ticks exposed), and save before every leg. If a patrol still loads, don't fight — sprint to the encounter-map edge and exit; AG 10 gives you the AP to do it.
Outdoorsman the run lives or dies here — avoid the patrols.
Sneak slip past the power-armored guards inside Navarro (and flee encounters).
Unarmed your combat skill for after the armor makes you strong (and for killing Chris on the way in).
Once Outdoorsman & Sneak are capped, spill points into Steal / Lockpick for lifting the armor.
| Route | Needs SF quest? | Needs Blue Pass Key? | Notes |
|---|---|---|---|
| Trap door behind Chris | No | No | Talk past or kill Chris, then the shed trap door. Easiest. |
| Vent shaft | No | Yes (Gecko) | Stealthy but trapped + a deathclaw; forces a Gecko detour. |
| Frontal assault | No | No | Suicidal at low level — not for this build. |
| Password "Sheepshead" | Yes | No | Needs Matthew's job in SF. The route you're skipping. |
| Armor | ST bonus | Result on ST 4 base | Notes |
|---|---|---|---|
| Power Armor | +3 | ST 7 | +30% radiation resist, strong DR |
| Advanced Power Armor | +4 | ST 8 | Best DR in game; meets Slayer's ST 8 |
Because the armor's Strength counts toward perk requirements, wearing APA early unlocks your ST-8 melee perks (up to Slayer) the moment it's on — no Buffout, no Gain Strength needed. Note: Navarro has no melee/H2H weapon to loot — bring your Sharpened Spear / Spiked Knuckles. See the run guide.
Stop taking Outdoorsman perks and converge with The Fist: Bonus HtH Damage, Bonus HtH Attacks, Living Anatomy, and eventually Slayer (your APA already meets ST 8). You spent act one as a sneak-thief; you finish as a top-tier melee monster — and Luck 8 still gives you solid special encounters across all that map travel.