A tougher, weapon-swinging alternative that drops Small Frame for Finesse. You wield the Super Sledge, Ripper and Wakizashi Blade instead of fists. Finesse adds +10% critical chance on every swing, and the extra Endurance point gives you more HP to stand and trade blows.
Strength plan: identical logic — ST 6 start covers Bonus HtH Damage; Power Armor → ST 9 later. Super Sledge itself has generous ST requirements, so you're never under-strength.
Total = 47 points (base 35 + 5 creation + 7 Gifted). No Small Frame, so AG 10 comes from a base-9 investment.
| Stat | Val | Why |
|---|---|---|
| ST | 6 | Bonus HtH Damage; →9 in Power Armor |
| PE | 6 | Awareness + Better Criticals |
| EN | 7 | Extra HP to brawl toe-to-toe |
| CH | 2 | Dump; Mentats to recruit |
| IN | 8 | All quest dialogue; 16 skill pts/lvl |
| AG | 10 | Max AP/AC; melee perk gate |
| LK | 8 | Crit synergy with Finesse |
*8% Luck + 10% Finesse. Note the fat 175 lb carry — no Small Frame penalty, so you haul your own gear.
Gifted +1 to all stats (−10% skills, −5 skill pts/lvl). Same great deal as Build 1.
Finesse +10% critical hit chance on all attacks. Turns your Super Sledge into a crit cannon; downside is slower kills on ultra-armored foes.
Melee Weapons Super Sledge, Ripper, Wakizashi, Louisville Slugger, Cattle Prod.
Doctor unlocks Living Anatomy (+5 dmg vs living) — stacks beautifully with a big two-hander.
Speech quest solutions & XP.
| Weapon | Notes |
|---|---|
| Ripper | Early powerhouse, low AP cost, great crit rate |
| Wakizashi Blade | Cheap AP, strong criticals, easy to find |
| Super Sledge | Late-game king — Weapon Knockback, big raw damage |
| "Little Jesus" | Unique combat knife, huge crit multiplier |
| Lvl | Perk | Req | Payoff |
|---|---|---|---|
| 3 | Bonus HtH Damage | ST 6, AG 6 | +2 melee dmg/rank (x3) |
| 6 | More Criticals | LK 6 | +5% crit/rank — stacks with Finesse |
| 9 | Better Criticals | PE 6, AG 4, LK 6 | +20% crit table |
| 12 | Living Anatomy | Doctor 60% | +5 dmg vs living |
| 15 | Bonus HtH Attacks | AG 6 | −1 AP per swing |
| 18 | Action Boy | AG 5 | +1 AP (x2) |
| 21 | Toughness | EN 6, LK 6 | +10% DR/rank — you'll want this |
| 24+ | Lifegiver / Dodger / Slayer* | — | Survivability or crit apex |
Sturdier than The Fist — 35 HP, 175 lb carry, and Toughness make you a genuine front-liner rather than a flanker. You wade in, knock enemies back with the Super Sledge, and Finesse ensures a steady stream of criticals. Slightly lower ceiling than a Slayer fist build, but far more forgiving to pilot in the open.